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Strangeland pc
Strangeland pc







Point and click adventure games have fallen out of fashion in the last decade or so, largely because the people making them have bizarre, awful logic that makes puzzles a chore or too separated from the plot to make any sense. I've not experienced anything like it in a long long time. Point Strangeland is very densely written body/surrealist horror experience. Strangeland is very densely written body/surrealist horror experience. The ride might be too intense at times, but you'll never regret it.

strangeland pc

I may sound hyperbolic, but I could never praise Strangeland high enough I couldn't do it justice with 10000-words piece of prose poetry. That it garnered so little attention only bespeaks a bias and an immaturity inherent to videogames and what surrounds them. As a whole it remains one of the most imaginative, profoundly moving things I ever played. Where it maybe excels is as a narrative vehicle, a maelstrom where level design and an unforgettable, stream-of-consciousness story melt together as if unborn and captivate both mind and heart. Nor does it engage the player with tawdry tropes.

strangeland pc strangeland pc

One could argue that for a graphic adventure that relies on puzzles it doesn't present the (albeit challenging) most fresh or ingenious. After a replay it still grabs my throat and carries me away with the utmost subtlety, largely unparalelled in any media. After a replay it still grabs my A densely harrowing, unique experience that seems to have been engendered by the likes of Kafka or Beckett. A densely harrowing, unique experience that seems to have been engendered by the likes of Kafka or Beckett.









Strangeland pc